The Puzzle Cabinet
Open a drawer. Wake an instrument. Watch a relation reveal itself. Each encounter keeps its own machinery, rules, and consequences.
The cabinet is an index, not the puzzle itself. Open PF-02, PF-03, PF-06, or PF-07 to operate the complete working instrument; 111 Westminster and The Common Frame remain distinct story-owned objects. SELECT A DRAWER · READ THE PREVIEW · OPEN THE FULL INSTRUMENT

Choose your encounter.
The drawers open four working mathematical instruments and two story-owned encounters. Explore, operate, and return without erasing what you learned.
The Parity Maze
This drawer previews the six-room probability instrument. The full encounter remains a distinct Puzzle Foundry object, with Projection II as its established learning origin and return when entered from the House.
The Note That Is Not There
This drawer previews the signal / spectrum / percept instrument. Puzzle Foundry retains the puzzle identity even if a separately authorized Perception Laboratory receiver is later used.
The Gain With Teeth
This drawer previews the discrete feedback instrument. Its exact recurrence and reasoning sequence remain separate from the Projection House continuous-time lesson.